Endless Space Gold includes the original game, Endless Space and Endless Space - Disharmony.
This
galaxy is ancient, and its first intelligent life was the civilization
we call the Endless. Long before our eyes gazed upon the stars they flew
between them, though all that remains of this people is what we call
Dust. A substance found scattered or in forgotten temples, it once gave
powers to admirals and galactic governors. The galaxy will belong to the
faction that can take control of the Dust and uncover its secrets…
A
Born Leader: Guide one of eight civilizations as you strive for
galactic dominion. Will you control the entire galaxy through subtle
trade and diplomacy, explore every corner of the universe to find
powerful artifacts and resources, overwhelm other civilizations with
your advanced technologies, or destroy your enemies with massive
armadas?
FEATURES
Endless Discoveries:
With
hundreds of star systems to explore, different planet types, luxuries
and strategic resources to exploit, the mysteries within the Dust to
master and a host of strange scientific phenomena to deal with, the
player will have no lack of challenges. Hire heroes to become fleet
admirals or system governors and discover five hero classes and their
unique ability trees and specializations.
Space Opera:
Experience
Endless Space with state-of-the-art graphics and interface, switch
between strategic battle decisions and long-term planning. Optimize each
fleet for epic battles around contested stars. Create the perfect
combinations from dozens of unique ships per civilization. Customize
your ship with modules, armament, engines and special mods. The player
has a plethora of choices of how to best destroy or dissuade his enemy.
Take on the Universe:
Play
against up to seven opponents and build up – or break – alliances at
will. Discover an innovative and dynamic simultaneous turn-based
gameplay. Permit instant jump-in for your ongoing online games. Define
your own custom civilizations and confront the ones created by your
friends.
Endless Replayability:
Control
every new game’s scope, from a quick match-up to an endless war.
Generate an infinity of random galaxies where every start begins a new
adventure. Modify the size, shape, density, age and a lot more to create
your ideal galaxy. Choose from different victory conditions and adapt
your strategy on the fly.
Creating GAMES2GETHER:
Track
the dev team’s objectives, progress and achievements. Participate in
the creation of the game via the GAMES2GETHER initiative. Access early
versions of the game and give your feedback to the dev team. Discuss
actual and future game features and expansions with the dev team.
MAC SYSTEM REQUIREMENTS
Mac
OS X: 10.6.7 | CPU: 2 GHz Intel | RAM: 4 GB | HD Space: 2 GB |
Graphics: ATI Radeon HD 2400 XT, NVIDIA GeForce 8600M GT, Intel HD
Graphics 3000
REVIEW
In
recent history, there have been a few space strategy games released.
However, none of them have been of the turn-based variety that Master of
Orion made famous. Iceberg Interactive's Endless Space is different.
The galaxy view has turn-based movement and mechanics, fights are done
in a turn-based style, and all players are able to do their move
simultaneously during the turn. It's a welcome relief from the more
recent trend towards high-definition graphics and real-time battling.
Not
that it looks bad, far from it. It's just that the style used in
Endless Space harkens more towards the classic space strategy games. The
galaxy map is 2D, with sprites moving along it, the ship design screen
is a simple ship hull selection with modules picked from a list, and the
overall layout is very reminiscent of Master Of Orion 2. The only major
difference in graphical style is that the turn-based battles are
rendered in 3D with particle effects for all the weaponry. It all looks
great.
Endless
Space also plays quite well. The overall strategy of the game actually
requires that you remain relatively peaceful for most of your race's
history. If you declare war left and right, you'll miss out on trade
routes and other profitable opportunities. In addition, even the
smallest of ships can blockade your systems, so starting a war without a
proper series of fleet blockades on strategic choke points can end up
leading to your bankrupt husk being slowly starved into oblivion. Normal
difficulty will kill you if you aren't careful.
This
is mainly due to the fact that the computer AI is excellent at managing
the galaxy view. It prioritizes the most valuable planets, pushes
research towards colonization and fleet speed during peace time, and
even modifies and retrofits its ships to be effective against your
choice of defensive and offensive weaponry. There are some ways to
confuse it and reduce its effectiveness (like having one module of each
weapon variety), but overall the AI is excellent at responding to your
strategies with its own.
The
battles are the only exception. They are composed of three phases, long
range, medium range, and melee range. In long range, missiles are the
most effective. In medium range it's beam weapons, and in short range
it's the blasters. As a result, you tend to optimize your turn action
based on the effective weapon. If the enemy is heavy in rockets, you may
play an action that decreases their accuracy or damage with rockets
during the long range phase and ramp up the offense on the other two.
The computer doesn't do that. You'll commonly see the computer buffing
its blasters at long range where they're least effective, playing a
defensive action on a phase where none of your weapons are effective, or
even just repairing when at full health. It seems rather random.
As
a result, you can generally mass up a single type of weapon with a few
decoy modules of a different type and the computer will almost always
die horribly if you take direct control. If you don't, it seems to be
done on a point basis. If your fleet has a higher value, you take few
casualties regardless of the weapon varieties and defenses. If yours is
weaker, the opposite. Since you can only take manual control of one
battle at a time, you'll sometimes find yourself debating which fleet to
potentially lose and even miss the deadline for picking (yes, you have a
time limit to pick manual vs. automatic).
Outside
of war, you also have plenty of options. The research tree is forked
into four different branches that don't cross over, for one. If you
focus on your economy, you'll end up neglecting colonization,
construction, and war. If you spread your efforts out, you may end up
behind on tech in a major branch and start losing your lead. You may
also find yourself blocked off by enemy/friendly territory and unable to
expand if you take too much time to spread out. There are a lot of
essential decisions to make, and each can make or break your
civilization.
The
sounds and music are also excellent for getting you in the mood. The
background themes are very spacey and atmospheric, the war music is a
little repetitive at times, but enjoyable, and the beeps and boops of
the interface are very soothing. The weapons sound just a little bit too
underwhelming, but in the end you're mainly looking at the health bars
to see what died, not listening to the sound of the beams flying by. The
sounds work quite well for what they represent.
To
put it simply, if you are even the slightest fan of space games, buy
Endless Space. It's complex, enjoyable, and one of the better turn-based
games to come out in recent history. The computer will give you a
challenge even on normal, there are loads of different strategies for
how you can construct and run your civilization, and you'll be hard-put
to play two games the same way. It's an excellent space strategy game
from one side to the other.
PROS
-
Numerous options for advancementChallenging civilization AIBeautiful graphics
CONS
- Weak combat AI
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